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Mobile Phone Client Applications

The physical properties of all mobile phones as a platform for building client applications apply certain limitations to the kinds of application you can build. For example, the device is unlikely to have access to large amounts of memory and storage, which prevents you from building applications that store large volumes of data. In addition, the likelihood of connectivity to the network being interrupted, and the lack of bandwidth available over some mobile connections, means
that your applications must be able to either work with no connectivity or be able to manage interruptions and resynchronize when a connection is available.

The following are some of the differences between a desktop or notebook computer and a mobile phone device:

For information about the requirements and restrictions for applications that you upload to Windows Marketplace, including the maximum size and the performance metrics, “Interacting with Windows Marketplace.”

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